Upcoming performance at TINA October 2011

Exploration of processes of listening through a performance installation that is composed based on performance movement and electromagnetic feedback.

Listening to place.

This work seeks to explore acoustic space with electro acoustic aids. Through audio feedback the sound engineer and performer will play and explore the acoustic properties of the space they are in. The process of composition and performance is an exercise in conscious listening and collaboration between performer, space and engineer. 

Four speakers will be set up in the space all facing inwards (placed to measure to ensure cancellation and wave harmonization). The performer will be placed in the centre of the speakers with an open mic and contact mics on his body. Through voice and mic feedback the audio engineer and performer will collaborate to explore the aural properties and sound of the space. The work will play out like a performer/audio engineer/space jam but the only aural properties being voice and feedback. In order for this to take place the performer and engineer will need to engage in processes of conscious listening. It is hoped that this process will allow the audience to open out their listening and experience the space and listening in a way that they have not before.

The room will be in darkness and two lamps will be used to put focus on the performer and on the engineer. The performance will be followed by discussions on interactivity, the experience of listening, and questions on work process.

Beachcomber: A Game for the Visually Impaired

Beachcomber: Game for the Vision Impaired

Game concept design for visually impaired to be played on the ipad. Poster of project process and findings published at Foundations of Digital Games 2011. A collaboration between the School of Computer Science Engineering and the School of English, Media and Performing Arts UNSW.

“Video games, as their name suggests, are a largely visual medium. To make a video game for the visually impaired would therefore seem to be an exercise in futility, but this is what we are attempting. In reality, the problem is not as
impossible as it sounds. Visual impairment is not always a total lack of sight and even the legally blind can often appre-
ciate some changes in brightness and colour. Furthermore sound and touch are becoming increasingly versatile means
of interaction.
In this paper we present Beachcomber, a game of sound, touch and occasional video being developed at the Game
Design Lab at UNSW in conjunction with visually impaired children from Vision Australia and Guide Dogs Australia.
Our goal is to make a game that is fun and engaging regardless of your level of sight. Early playtesting results confirm
that we are on the right track.”

Concept Design, game play and programmers                                                             Nathan Ching & Malcolm Ryan

Graphic designer                                                                                                                         Ralph Stevenson

Interactive design & graphics                                                                                                Melody Wang

Sound Design Consultant                                                                                                        Clare Andreallo

Transparency – Tropfest Finalist Film 2011

Screened Tropfest 2011 in Australia nationally, Sydney Domain

Behind every photograph is a story. Is it the photographer’s story to tell? What is Tom willing to risk to tell Julie’s story?

One Day on Earth – Raising Consciousness Through Yoga

One Day on Earth Project

Directed by Natlie Saleeba

DOP Marcus O’Brien

Location Sound Clare Andreallo

Mondo Ghillies

Written and Directed by Sarah-Mace Dennis.

Stills photographer: Richard C Bell

2010

Screened Next Wave Festival 2010, Melbourne

Sound Desginer

On festival circuit; video not available.

© Sarah-Mace Dennis 2010.

“Set in a surreal world at the edges of logical comprehension, Mondo Ghillies is a dance film about the way we give volume to our surroundings through our perceptual awareness. The film explores notions of subjectivity, investigating what it means to be in the world as a ‘subject in process’ always changing because our brains, and the neurological conditions that determine how we act, feel and see, are always changing. Gesturing toward ideas about how both external and internal worlds are defined through the shifting shape of our movement, subjectivities and desires, the work suggests that the world around us isn’t always completely logical, understood through notions of time that are constructed through linear comprehension, but often belongs to another state of consciousness: a mode of feeling evoked by those indefinable pockets of our minds that are experienced and sensed, but not always able to be defined through scientific, rational explanation.” (Sarah Mace Dennis, Writer and Director of Mondo Ghillies, 2010)

Frankie

2007

Screened I O Myers UNSW

producer, set designer, sound designer

30 Second Pills

30 Second Pills is a sound project which sought to explore the genre of noise. Based on various definitions of noise, it consists of recordings of different people’s interpretations of the word noise. Each person was asked to say the word noise expressing the word’s meaning.

The work is called 30 second pills of noise. This is influenced by much of my reading which often described the listening and practicing of noise as masochistic, self punishing and cathartic.

pills.jpg

Process of production
I have created 7 tracks of noise each is 30 seconds. The basis of each is much of the field work recording I captured of people saying noise. In the editing process I tried to further express the individual’s understanding of the word noise.

The tracks were to be experienced in a very specific space. I have designed the project envisaging it as an installation. In an empty room there will be 7 white opaque boxes, similar to the size of a phone booth. Each box has a door big enough for the viewer to step inside.Each box has a definition of noise plastered across the front of it.

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This definition does not always express or act as a forerunner to the noise track within the box. This is to add to the further contradiction of genre of noise. Once in the box the viewer closes the door behind them to be left in total darkness. The track plays.

The viewer has to navigate through the room of boxed noises to actively participate in and explore the genre of noise and to better understand its essence.

References and inspirations for the work:

Mark Sinker, ‘Shhhhhh!’ in The Musical Quarterly, Vol. 81, No. 2. (Summer, 1997), pp.21-241.

Paul Hegarty, ‘Full With Noise: Theory and Japanese Noise Music’, 2001, edited by Arthur and Marillouise Kroker, file:///Volumes/USB%20DISK/2006%20semester2/audio/CTheory_net.htm, last viewed 03/10/06.

Siegmund Levarie, ‘Noise’ in Critical Inquiry, Vol. 1. (Autumn, 1977), pp. 21-31

Torben Sangild, The Aesthetics of Noise, 2002, file:///Volumes/USB%20DISK/2006%20semester2/audio/U%20B%20U%20W%20E%20B%20%20The%20Aesthetics%20of%20Noise.htm, last viewed 03/10/06.

Here are some interviews I found with Merzbow which were also influential:

http://www.furious.com/perfect/merzbow.html

http://www.finitesite.com/scarcelight/artists/merzbow_interview.html

http://www.theninhotline.net/features/interviews/hillebrandt2/

A Scanner Darkly Trailer audio re-cut

images.jpgIn this project I re-cut the audio for the trailer of A Scanner Darkly by Richard Linklater, 2006. I appropriated the original dialogue, music and sound fx to create my own feel and interpretation of the narrative. For example I added heavy breathing throughout the track, I wanted to create the sense that someone was not just watching the characters within the trailer but the viewer themself was being watched. You can view/listen to my version here.

Relationships: A Semiotic Indicator

“If, in looking at a work of art, the viewer-artist is producing the experience of seeing, then there is no ‘pure seeing’ and the artist-viewer is located as part of the problematic within the visual space. This implicates a mode of seeing which rejects the notion of an ideal or transcendental subject and insists on the acknowledgment of a socially produced subject, that is, as historically specific viewer (spatially) co-extensive with the object.” Jackie Redgate

Relationships: A Semiotic Indicator
A sound project, this piece was inspired by the work of prominant Australian artist Jackie Redgate. I sought to explore the relationship between sound and image. I wanted to tell a story, but the story I’m telling is up to the viewer to decipher.

I interviewed one person about a relationship that had recently ended. I wanted the individual to tell her story, her experiences.

In experiencing the work I want the viewer to have the photographs infront them and to slowly construct the order of the images. In this way the story becomes not just the narrator’s but the viewer’s as well. I wanted there to be a dis juncture between the image and the audio. I wanted the viewer to actively try to make sense of the image, the audio and the space through which they are navigating. Below are some of the photographs.

You can listen to this work here. Below are some of the photographs that accompany the sound project. These are the images that the viewer uses whilst listening to the work to construct a visual narrative.

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Assignment #43 – Learning to Love you More

I decided to appropriate one of Miranda Divine’s projects from her website Learning to Love you more.

krish2.jpeg

Assignment #43s brief instructs Make an exhibition of the art in your parent’s house. Inspired by the one minute sculptures of Erwin Wurm I re-interpreted the assignment to make an exhibition of the objects and people I live with.

You can view the video here.

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