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Beachcomber: A Game for the Visually Impaired

Beachcomber: Game for the Vision Impaired

Game concept design for visually impaired to be played on the ipad. Poster of project process and findings published at Foundations of Digital Games 2011. A collaboration between the School of Computer Science Engineering and the School of English, Media and Performing Arts UNSW.

“Video games, as their name suggests, are a largely visual medium. To make a video game for the visually impaired would therefore seem to be an exercise in futility, but this is what we are attempting. In reality, the problem is not as
impossible as it sounds. Visual impairment is not always a total lack of sight and even the legally blind can often appre-
ciate some changes in brightness and colour. Furthermore sound and touch are becoming increasingly versatile means
of interaction.
In this paper we present Beachcomber, a game of sound, touch and occasional video being developed at the Game
Design Lab at UNSW in conjunction with visually impaired children from Vision Australia and Guide Dogs Australia.
Our goal is to make a game that is fun and engaging regardless of your level of sight. Early playtesting results confirm
that we are on the right track.”

Concept Design, game play and programmers                                                             Nathan Ching & Malcolm Ryan

Graphic designer                                                                                                                         Ralph Stevenson

Interactive design & graphics                                                                                                Melody Wang

Sound Design Consultant                                                                                                        Clare Andreallo

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